[Bug 102897] Separate bind points are not implemented correctly

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jan 24 08:29:09 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=102897

Jason Ekstrand <jason at jlekstrand.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #3 from Jason Ekstrand <jason at jlekstrand.net> ---
This is fixed upstream by the following commit:

commit 97f96610c8b858267c121c0ad6ffc630e2aafc09
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date:   Fri Dec 15 14:02:27 2017 -0800

    anv: Separate compute and graphics descriptor sets

    The Vulkan spec says:

        "pipelineBindPoint is a VkPipelineBindPoint indicating whether the
        descriptors will be used by graphics pipelines or compute pipelines.
        There is a separate set of bind points for each of graphics and
        compute, so binding one does not disturb the other."

    Up until now, we've been ignoring the pipeline bind point and had just
    one bind point for everything.  This commit separates things out into
    separate bind points.

    Tested-by: Józef Kucia <joseph.kucia at gmail.com>
    Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102897
    Cc: "18.0" <mesa-stable at lists.freedesktop.org>

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