[Bug 102897] Separate bind points are not implemented correctly
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jan 24 08:29:09 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=102897
Jason Ekstrand <jason at jlekstrand.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #3 from Jason Ekstrand <jason at jlekstrand.net> ---
This is fixed upstream by the following commit:
commit 97f96610c8b858267c121c0ad6ffc630e2aafc09
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Fri Dec 15 14:02:27 2017 -0800
anv: Separate compute and graphics descriptor sets
The Vulkan spec says:
"pipelineBindPoint is a VkPipelineBindPoint indicating whether the
descriptors will be used by graphics pipelines or compute pipelines.
There is a separate set of bind points for each of graphics and
compute, so binding one does not disturb the other."
Up until now, we've been ignoring the pipeline bind point and had just
one bind point for everything. This commit separates things out into
separate bind points.
Tested-by: Józef Kucia <joseph.kucia at gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102897
Cc: "18.0" <mesa-stable at lists.freedesktop.org>
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