[Bug 106790] [SKL] Some graphical effects don't appear when using Intel HD Graphics 520 in The Ruins of the Lost Kingdom CHRONICLE

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jul 11 09:08:52 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=106790

--- Comment #6 from Denis <denys.kostin at globallogic.com> ---
Hi!
>>>Notice the lines around the portal, they may blink for a instant in Intel HD Graphics 520, when they should circle it all the time, as it happens on Windows and using the AMD GPU.

Thanks a lot for clarification. I reproduced and bisected the issue to the
first "bad" commit.

_____________________________________________________________
aaaa22c775f484922ccac705de41dd892e2aff4d is the first bad commit
commit aaaa22c775f484922ccac705de41dd892e2aff4d
Author: Jordan Justen <jordan.l.justen at intel.com>
Date: Mon Apr 25 16:09:21 2016 -0700

vbo: Return INVALID_OPERATION during draw with a mapped buffer

Fixes the OpenGLES 3.1 CTS:

    ESEXT-CTS.draw_elements_base_vertex_tests.invalid_mapped_bos

Because this is triggering the error message after the normal API
validation phase, we don't have the API function name available, and
therefore we generate an error message without the draw call name:

Mesa: User error: GL_INVALID_OPERATION in draw call (vertex buffers are mapped)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95142
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>

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