[Bug 107280] [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jul 18 16:57:51 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107280
Bug ID: 107280
Summary: [DXVK] Batman: Arkham City with tessellation enabled
hangs on SKL GT4
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Vulkan/intel
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: jason at jlekstrand.net
QA Contact: intel-3d-bugs at lists.freedesktop.org
CC: jason at jlekstrand.net
This seems to only happen on SKL GT4. I've tried on BDW and on SKL GT3 and
both are fine. There are a number of different driver hacks that all make the
hang go away:
1. Decrease the total URB size to 900 or less in gen_get_l3_config_urb_size()
2. Increase the number of URB slots per VUE requested for vertex shaders by 2
(done in emit_urb_setup in genX_pipeline.c)
3. Divide the number of URB entries by 2 when emitting the 3DSTATE_URB_*
packets.
4. Disable the vertex cache in 3DSTATE_VS
There are also a number of tessellation errors that seem to have to do with the
tessellation level of detail. Some of the above hacks not only fix the hang
but also get things tessellating at the correct LOD. There is also a
tessellation issue in the last scene of the benchmark where the lion and the
buildings are not properly tessellated. None of the above hacks fix that
issue.
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