[Bug 107306] [GEN8+] Hang when discarding a fragment if dual source blending is enabled but shader doesn't support it
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jul 20 11:10:08 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107306
Bug ID: 107306
Summary: [GEN8+] Hang when discarding a fragment if dual source
blending is enabled but shader doesn't support it
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Vulkan/intel
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: denys.kostin at globallogic.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
CC: jason at jlekstrand.net
Depends on: 107088
Hi, as we found out, the same issue exists and for Vulkan (original description
can be found in this issue ->
https://bugs.freedesktop.org/show_bug.cgi?id=107088 )
Patch was also sent for review:
https://patchwork.freedesktop.org/patch/239979/
Referenced Bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=107088
[Bug 107088] [GEN8+] Hang when discarding a fragment if dual source blending is
enabled but shader doesn't support it
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20180720/6aa66fe6/attachment-0001.html>
More information about the intel-3d-bugs
mailing list