[Bug 107306] [GEN8+] Hang when discarding a fragment if dual source blending is enabled but shader doesn't support it

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jul 20 11:10:08 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=107306

            Bug ID: 107306
           Summary: [GEN8+] Hang when discarding a fragment if dual source
                    blending is enabled but shader doesn't support it
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Vulkan/intel
          Assignee: intel-3d-bugs at lists.freedesktop.org
          Reporter: denys.kostin at globallogic.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org
                CC: jason at jlekstrand.net
        Depends on: 107088

Hi, as we found out, the same issue exists and for Vulkan (original description
can be found in this issue ->
https://bugs.freedesktop.org/show_bug.cgi?id=107088 )
Patch was also sent for review:

https://patchwork.freedesktop.org/patch/239979/


Referenced Bugs:

https://bugs.freedesktop.org/show_bug.cgi?id=107088
[Bug 107088] [GEN8+] Hang when discarding a fragment if dual source blending is
enabled but shader doesn't support it
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