[Bug 106790] Some graphical effects don't appear when using Intel HD Graphics 520 in The Ruins of the Lost Kingdom CHRONICLE
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Jun 3 02:22:59 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106790
Bug ID: 106790
Summary: Some graphical effects don't appear when using Intel
HD Graphics 520 in The Ruins of the Lost Kingdom
CHRONICLE
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: leozinho29_eu at hotmail.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 139979
--> https://bugs.freedesktop.org/attachment.cgi?id=139979&action=edit
The game in Intel GPU, notice the arrow that blinks over the enemies (it should
be shown all the time when far away from them)
When playing The Ruins of the Lost Kingdom CHRONICLE, there are some visual
effects that do not appear or are bugged when using Intel HD Graphics 520.
Those effects appear properly when using a AMD Radeon HD 5450.
Initially I asked for help in the #winehq IRC channel, as the game is run using
Wine. It was noticed that, in the machine with the Intel GPU, there were
hundreds of thousands of errors in Wine like:
0030:err:d3d:wined3d_debug_callback 0x1a0db0: "GL_INVALID_OPERATION in
glDrawArrays(vertex buffers are mapped)".
It was asked to make a apitrace of the game. The apitrace made in the computer
with Intel GPU was not running on the computer with AMD GPU, but the apitrace
made in the AMD GPU worked on both.
glxinfo -B from the AMD GPU
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org (0x1002)
Device: AMD CEDAR (DRM 2.50.0 / 4.15.0-23-generic, LLVM 6.0.0) (0x68f9)
Version: 18.0.0
Accelerated: yes
Video memory: 512MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 3.3
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.1
Memory info (GL_ATI_meminfo):
VBO free memory - total: 511 MB, largest block: 511 MB
VBO free aux. memory - total: 1021 MB, largest block: 1021 MB
Texture free memory - total: 511 MB, largest block: 511 MB
Texture free aux. memory - total: 1021 MB, largest block: 1021 MB
Renderbuffer free memory - total: 511 MB, largest block: 511 MB
Renderbuffer free aux. memory - total: 1021 MB, largest block: 1021 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 512 MB
Total available memory: 1533 MB
Currently available dedicated video memory: 511 MB
OpenGL vendor string: X.Org
OpenGL renderer string: AMD CEDAR (DRM 2.50.0 / 4.15.0-23-generic, LLVM 6.0.0)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 18.0.0-rc5
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 3.0 Mesa 18.0.0-rc5
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 18.0.0-rc5
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
glxinfo -B from the Intel GPU:
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Intel Open Source Technology Center (0x8086)
Device: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) (0x1916)
Version: 18.2.0
Accelerated: yes
Video memory: 3072MB
Unified memory: yes
Preferred profile: core (0x1)
Max core profile version: 4.5
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.2.0-devel
(git-8841c2cda5)
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 3.0 Mesa 18.2.0-devel (git-8841c2cda5)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 18.2.0-devel
(git-8841c2cda5)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
Both computers are running Xubuntu 18.04. The computer with AMD GPU uses the
Mesa from Ubuntu repositories. The computer with Intel GPU uses Mesa from git
(git-8841c2cda5), it has the issue using Ubuntu's Mesa build too.
The apitrace I made is available here:
https://mega.nz/#!59BQDSpA!xjxYXeuAGShFSiSEEha9sE4FH9RP2lnkT7YUuUQU-zU
The game can be found in the site http://www.tomoshibi.net/guide/rolo/
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