[Bug 101648] Adding a single-iteration do-while loop in a GLSL shader leads to a different image

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jun 5 13:38:59 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=101648

Ilia Mirkin <imirkin at alum.mit.edu> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
           Assignee|mattst88 at gmail.com          |currojerez at riseup.net
             Status|NEW                         |RESOLVED

--- Comment #9 from Ilia Mirkin <imirkin at alum.mit.edu> ---
I've re-tested this on SKL-GT2 and can confirm that this specific repro no
longer triggers this bug. The commit that was reverse-bisected to certainly
seems to make sense given what I saw when I was originally looking as well as
what Matt said.

Marking this as FIXED. Thanks Curro!

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