[Bug 101648] Adding a single-iteration do-while loop in a GLSL shader leads to a different image
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jun 5 13:38:59 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=101648
Ilia Mirkin <imirkin at alum.mit.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Assignee|mattst88 at gmail.com |currojerez at riseup.net
Status|NEW |RESOLVED
--- Comment #9 from Ilia Mirkin <imirkin at alum.mit.edu> ---
I've re-tested this on SKL-GT2 and can confirm that this specific repro no
longer triggers this bug. The commit that was reverse-bisected to certainly
seems to make sense given what I saw when I was originally looking as well as
what Matt said.
Marking this as FIXED. Thanks Curro!
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