[Bug 106774] GLSL IR copy propagates loads of SSBOs
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jun 5 23:07:47 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106774
--- Comment #8 from Ian Romanick <idr at freedesktop.org> ---
(In reply to Ian Romanick from comment #7)
> (In reply to Jason Ekstrand from comment #6)
> > Also, please turn your test case there into a piglit test. Extra points if
> > it's a CTS test so we force everyone else to be correct too. :-)
>
> I'm not sure if you looked at it, but it is a piglit shader_runner test.
> The current failure mode is many (recoverable) GPU hangs.
Which I should point out are caused by infinite loops in the shader... not some
other problem. :)
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