[Bug 103047] lighting render issue with i965 on SKL+
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jun 13 14:14:04 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=103047
--- Comment #15 from Steven Noonan <steven at uplinklabs.net> ---
Wow, thanks for digging into this!
I can confirm that using glShadingModel(GL_SMOOTH) *or*
glProvokingVertexEXT(GL_FIRST_VERTEX_CONVENTION_EXT) both eliminate the issue
in the Darwinia landscape/water renderers. The glProvokingVertexEXT change
looks better for Darwinia's case because it doesn't appear to negatively impact
the intended appearance.
--
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20180613/93a6183e/attachment.html>
More information about the intel-3d-bugs
mailing list