[Bug 105290] [BSW] SynMark OglCSDof GPU hangs when shaders come from cache

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Mar 1 09:09:06 UTC 2018


Eero Tamminen <eero.t.tamminen at intel.com> changed:

           What    |Removed                     |Added
            Summary|[BSW] SynMark OglCSDof GPU  |[BSW] SynMark OglCSDof GPU
                   |hangs                       |hangs when shaders come
                   |                            |from cache

--- Comment #1 from Eero Tamminen <eero.t.tamminen at intel.com> ---
Verified that the hang is caused by shader cache:
* Works fine with "MESA_GLSL_CACHE_DISABLE=true" and when cache is empty
* GPU hangs when shader cache is enabled and shader is in cache

You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20180301/69e1d18c/attachment.html>

More information about the intel-3d-bugs mailing list