[Bug 105290] [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Mar 7 14:18:00 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105290

Eero Tamminen <eero.t.tamminen at intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|[BSW] SynMark OglCSDof GPU  |[BSW/HD400] SynMark
                   |hangs when shaders come     |OglCSDof GPU hangs when
                   |from cache                  |shaders come from cache

--- Comment #7 from Eero Tamminen <eero.t.tamminen at intel.com> ---
(In reply to Jordan Justen from comment #6)
> In #intel-3d, Ken mentioned that he suspected that we might be
> getting the scratch space wrong on HD 400.
> 
> I doubled the scratch space allocated in brw_alloc_stage_scratch,
> and I was no longer seeing a hang.

I can verify that fix for bug 104636:
https://patchwork.freedesktop.org/patch/208502/

Fixes also this hang. -> DUPLICATE?

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