[Bug 105471] [g33] [bisected] dEQP-GLES2.functional.shaders failures
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Mar 16 05:55:17 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=105471
Mark Janes <mark.a.janes at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #2 from Mark Janes <mark.a.janes at intel.com> ---
fixed by
98f35ad63c23805c32654843f55208e675d4e4db
Author: Mathias Fröhlich <mathias.froehlich at gmx.net>
vbo: Correctly handle source arrays in vbo_split_copy.
The original approach did optimize away a bit too many fields.
Restablish the pointer into the original array and correctly feed that
one.
Reviewed-by: Brian Paul <brianp at vmware.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105471
Fixes: 64d2a20480547d5897fd9d7b8fd306f2625138cb
mesa: Make gl_vertex_array contain pointers to first order VAO members.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
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