[Bug 105471] [g33] [bisected] dEQP-GLES2.functional.shaders failures

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Mar 16 05:55:17 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105471

Mark Janes <mark.a.janes at intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #2 from Mark Janes <mark.a.janes at intel.com> ---
fixed by
98f35ad63c23805c32654843f55208e675d4e4db
Author:     Mathias Fröhlich <mathias.froehlich at gmx.net>

vbo: Correctly handle source arrays in vbo_split_copy.

The original approach did optimize away a bit too many fields.
Restablish the pointer into the original array and correctly feed that
one.

Reviewed-by: Brian Paul <brianp at vmware.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105471
Fixes: 64d2a20480547d5897fd9d7b8fd306f2625138cb
    mesa: Make gl_vertex_array contain pointers to first order VAO members.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>

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