[Bug 105770] GPU hangs if a shader uses a barrier and a single-plane rep of a multiplane image
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Mar 29 04:17:31 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=105770
--- Comment #5 from Jason Ekstrand <jason at jlekstrand.net> ---
Given the sizes stated, I suspect we may be looking at a SIMD32 issue.
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