[Bug 105770] GPU hangs if a shader uses a barrier and a single-plane rep of a multiplane image

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Mar 29 04:17:31 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105770

--- Comment #5 from Jason Ekstrand <jason at jlekstrand.net> ---
Given the sizes stated, I suspect we may be looking at a SIMD32 issue.

-- 
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20180329/51c214ae/attachment.html>


More information about the intel-3d-bugs mailing list