[Bug 106382] Shader cache breaks INTEL_DEBUG=shader_time
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri May 4 08:16:19 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106382
Eero Tamminen <eero.t.tamminen at intel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Broken |Shader cache breaks
|INTEL_DEBUG=shader_time |INTEL_DEBUG=shader_time
|output |
--- Comment #2 from Eero Tamminen <eero.t.tamminen at intel.com> ---
If I use MESA_GLSL_CACHE_DISABLE=true, shader_time output is sane again i.e.
shader cache & shader_time are incompatible.
If there's no suitable fix, at least disable shader cache automatically when
shader_time is used, and/or output a warning about it.
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