[Bug 106382] Shader cache breaks INTEL_DEBUG=shader_time

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri May 4 08:16:19 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=106382

Eero Tamminen <eero.t.tamminen at intel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|Broken                      |Shader cache breaks
                   |INTEL_DEBUG=shader_time     |INTEL_DEBUG=shader_time
                   |output                      |

--- Comment #2 from Eero Tamminen <eero.t.tamminen at intel.com> ---
If I use MESA_GLSL_CACHE_DISABLE=true, shader_time output is sane again i.e.
shader cache & shader_time are incompatible.

If there's no suitable fix, at least disable shader cache automatically when
shader_time is used, and/or output a warning about it.

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