[Bug 96354] [i965] GS instancing (gl_InvocationID) reads garbage instead of what the vertex shader says

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu May 31 08:23:31 UTC 2018


--- Comment #1 from asimiklit <andrey.simiklit at gmail.com> ---
Could you please provide also an application and the vertex/fragment shaders
which helped you to reproduce this issue? It would be very helpful and could
expedite the issue solving.

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