[Bug 108662] [DXVK] Elite Dangerous crash when loading shaders
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Nov 5 13:00:04 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=108662
Bug ID: 108662
Summary: [DXVK] Elite Dangerous crash when loading shaders
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Vulkan/intel
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: leozinho29_eu at hotmail.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
CC: jason at jlekstrand.net
Elite Dangerous using Steam Play crashes when the shaders are loading. Normally
it crashes when still showing 0, but it can reach up to 10. On Windows 10 the
shader loading takes 1 or 2 seconds so maybe it's too fast to notice if it goes
further than 10. If using DXVK, in the moment it crashes the following can be
read from Steam logs:
2169.251:00aa:00d3:err:seh:setup_exception stack overflow 3760 bytes in thread
00d3 eip 00007f85128ef532 esp 0000000058ed0760 stack
0x58ed0000-0x58ed2000-0x58fd0000
If using Wine D3D11:
2851.011:00ab:00c8:err:seh:call_stack_handlers invalid frame 58a3c478
(0x58b02000-0x58c00000)
2851.011:00ab:00c8:err:seh:NtRaiseException Exception frame is not in stack
limits => unable to dispatch exception.
Be aware Elite Dangerous requires some steps until it is possible to open it
using Steam Play. The message
https://github.com/ValveSoftware/Proton/issues/150#issuecomment-433656318 has
the required steps.
I am not 100% sure this is a Intel Mesa issue, the crash is happening both with
and without DXVK and the addresses shown in the error messages are very close,
tried with the Transform Feedback patches applied and no success. There is no
GPU hang happening in this case.
System specifications:
Processor: Intel Core i3-6100U;
Video: Intel HD Graphics 520;
Architecture: amd64;
Mesa: 18.3.0-devel (git-cbd4468695);
Kernel version: 4.17.19;
Distribution: Xubuntu 18.04.1 amd64.
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