[Bug 104416] [skl] GPU HANG: ecode 9:0:0x85dffffb, in Bastion

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Nov 20 09:04:27 UTC 2018


--- Comment #2 from Marina Chernish <zmiy.maryna at gmail.com> ---
Bastion game hangs with 17.3.1 mesa on Skylake. The newest 19.0.0 mesa works
well so I've bisected this. It was fixed by commit:

468a2b6525f3b1e950d8b14138ccf62227aab73a is the first fixed commit
commit 468a2b6525f3b1e950d8b14138ccf62227aab73a
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date:   Mon Jan 22 23:40:48 2018 -0800

        i965/miptree: Add an aux_disabled parameter to render_aux_usage

        Only one of the callers of intel_miptree_render_aux_usage actually took
        brw->draw_aux_buffer_disabled into account.  This was causing us to
        ignore draw_aux_buffer_disabled for the intel_miptree_prepare_render.
        This isn't a problem because the draw_aux_buffer_disabled entry was set
        during texture preparation and we already did the resolve at that time.
        However, this also meant that the aux_usage we were passing to
        brw_cache_flush_for_render and brw_render_cache_add_bo was wrong so our
        automatic cache flushing around aux_usage changes wasn't happening.
        This was causing GPU hangs in Oxenfree.

        Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104711
        Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104411
        Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104383
        Fixes: ea0d2e98ecb369ab84e78c84709c0930ea8c293a
        Cc: mesa-stable at lists.freedesktop.org
        Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
        Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
        (cherry picked from commit d38ec24f531fac0b53c406a09d17427309a3ffca)

My environment: Skylake kernel 4.15.0-34-generic; Ubuntu 18.04; CPU:Intel Core
i3-6006U; GPU: IntelĀ® HD Graphics 520.

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