[Bug 91433] piglit.spec.arb_depth_buffer_float.fbo-depth-gl_depth_component32f-copypixels fails
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Oct 4 21:43:34 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=91433
--- Comment #8 from Nanley Chery <nanleychery at gmail.com> ---
(In reply to Illia from comment #5)
> (In reply to Nanley Chery from comment #4)
>
> > I don't think we can delete pack_uint_Z_FLOAT32_X24S8 however, we need to
> > copy the S8 component of the buffer. I'm not sure why this test case still
> > works with your patch:
> >
> > $ bin/fbo-depth copypixels GL_DEPTH32F_STENCIL8 -auto
> >
> > Maybe we need to adjust the piglit test?
>
> Test works correct. I've greped mesa and found only one mention to
> "pack_uint_Z_FLOAT32_X24S8" there is in "_mesa_get_pack_uint_z_func" and
> I've edited its behavior. When something calls
> "_mesa_get_pack_uint_z_func" with "MESA_FORMAT_Z32_FLOAT_S8X24_UINT" it will
> get "pack_uint_Z_FLOAT32" it works like this in
> "_mesa_get_pack_float_z_func".
>
You're right. I think I understand how this function works now. It packs a
uint_Z value into a Z32_X24S8 and aims to leave the stencil component alone.
Sorry for the noise.
> I think we can add comments to both functions if someone will look for
> "pack_uint_Z_FLOAT32_X24S8" or "pack_float_Z_FLOAT32_X24S8".
>
> > > I'm looking for a way of not receiving this message(Mesa 10.7.0-devel
> > > implementation error: Incorrectly writing swrast's integer depth values to
> > > MESA_FORMAT_Z_FLOAT32 depth buffer)
> >
> > You can find the code which emits this error by grepping for part of the
> > message in the tree. I like using `git grep` personally.
> Thanks, I've found commit which implement sending this error. It close
> related with our bug. I think we can painless revert this commit. it's done
> its work.
>
> commit fceff14450e48a90778e0d1e79c13fa7a40631e6
> Author: Eric Anholt <eric at anholt.net>
>
> mesa: Add a _mesa_problem to document a piglit failure on i965.
>
> Having figured out what was going on with piglit fbo-depth copypixels
> GL_DEPTH_COMPONENT32...
Sounds good. I'll leave some comments on your v3.
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