[Bug 105731] linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Oct 12 20:09:01 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105731

Marcel Heinz <quisquilia at gmx.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REOPENED
         Resolution|FIXED                       |---

--- Comment #7 from Marcel Heinz <quisquilia at gmx.de> ---
Reopened bug because bug was not completely resolved. See the second attachment
with the updated reproducer code for another case to tirgger the issue.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20181012/6511a31b/attachment.html>


More information about the intel-3d-bugs mailing list