[Bug 107760] GPU Hang when Playing DiRT 3 Complete Edition using Steam Play with DXVK

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 16 18:23:23 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=107760

Jason Ekstrand <jason at jlekstrand.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #37 from Jason Ekstrand <jason at jlekstrand.net> ---
(In reply to leozinho29_eu from comment #36)
> Considering Mesa HEAD 26a2ce35aba4e63b17dfb95f7b0d9e61fa71cc72:
> 
> Without the patches from https://bugs.freedesktop.org/show_bug.cgi?id=107941
> there are GPU hangs still happening. All other cases of GPU hangs I had
> before are no longer happening (those which INTEL_DEBUG=nohiz was needed)
> so, once that patch to fix the issue with Dota 2 lands, DiRT 3 should work
> with no hangs with master.
> 
> For now, applying that patch makes DiRT 3 work well and I no longer face GPU
> hangs caused by Vulkan or DXVK.

Cool.  Glad that fixes it.  I've merged that patch to master:

commit 0fa9e6d7b304f6a8064ed78a4b9c557e1026e7e5 (public/master)
Author: Sergii Romantsov <sergii.romantsov at gmail.com>
Date:   Wed Sep 19 19:21:11 2018 +0300

    anv/skylake: disable ForceThreadDispatchEnable

    On Skylake enabling of ForceThreadDispatchEnable causes gpu-hang.

    -v2: enabling of  ForceThreadDispatchEnable is only for gen8, for
         gen9 and higher reverted enabling of PixelShaderHasUAV.

    -v3 (Jason Ekstrand): Rework the comments a bit.

    CC: Jason Ekstrand <jason.ekstrand at intel.com>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107941
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107760
    Fixes: 79270d2140ec (anv: Stop setting 3DSTATE_PS_EXTRA::PixelShaderHasUAV)
    Signed-off-by: Sergii Romantsov <sergii.romantsov at globallogic.com>
    Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>

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