[Bug 108571] flaky results from glescts geometry_shader.layered_rendering_boundary_condition.layered_rendering_boundary_condition_no_default_layer

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Oct 26 18:21:39 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=108571

            Bug ID: 108571
           Summary: flaky results from glescts
                    geometry_shader.layered_rendering_boundary_condition.l
                    ayered_rendering_boundary_condition_no_default_layer
           Product: Mesa
           Version: unspecified
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i965
          Assignee: intel-3d-bugs at lists.freedesktop.org
          Reporter: mark.a.janes at intel.com
        QA Contact: intel-3d-bugs at lists.freedesktop.org

On a very intermittent basis, this test (in GLESEXT and GLES32 conformance
tests) fails on skl, kbl, and cfl with:

Rendered data for [x=3 y=0 attachment=0 layer=0] [0, 0, 0, 0] are different
from reference data [255, 255, 255, 255] !

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