[Bug 108571] flaky results from glescts geometry_shader.layered_rendering_boundary_condition.layered_rendering_boundary_condition_no_default_layer
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Oct 26 18:21:39 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=108571
Bug ID: 108571
Summary: flaky results from glescts
geometry_shader.layered_rendering_boundary_condition.l
ayered_rendering_boundary_condition_no_default_layer
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: intel-3d-bugs at lists.freedesktop.org
Reporter: mark.a.janes at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
On a very intermittent basis, this test (in GLESEXT and GLES32 conformance
tests) fails on skl, kbl, and cfl with:
Rendered data for [x=3 y=0 attachment=0 layer=0] [0, 0, 0, 0] are different
from reference data [255, 255, 255, 255] !
--
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20181026/2e539a9b/attachment.html>
More information about the intel-3d-bugs
mailing list