[Bug 107926] [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Oct 29 22:40:33 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107926
--- Comment #26 from Darius Spitznagel <d.spitznagel at goodbytez.de> ---
I think the important difference between HSW and BDW is that as far as I know
HSW is using vectors and BDW scalars for GLSL.
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