[Bug 105301] The big SKQP bug
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Oct 30 09:56:56 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=105301
Danylo <danylo.piliaiev at gmail.com> changed:
What |Removed |Added
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CC| |danylo.piliaiev at gmail.com
--- Comment #22 from Danylo <danylo.piliaiev at gmail.com> ---
Hello Kenneth, I feel I have something to add:
> Note that the SKQP test is broken. It's enabled dual source blend factors
> (SRC1_COLOR etc.) but provided a shader that only writes one color output, when
> it ought to write two colors. For reference, the one that is hanging is the
> fragment shader with the 'discard', which only outputs a single color
I have reported this hang some time ago in GL and in Vulkan:
https://bugs.freedesktop.org/show_bug.cgi?id=107088
https://bugs.freedesktop.org/show_bug.cgi?id=107306
(It looks like the case you are describing)
And made two patches respectively:
https://patchwork.freedesktop.org/series/45779/
https://patchwork.freedesktop.org/series/46931/
Hope this would help
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