[Bug 105301] The big SKQP bug

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 30 09:56:56 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105301

Danylo <danylo.piliaiev at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |danylo.piliaiev at gmail.com

--- Comment #22 from Danylo <danylo.piliaiev at gmail.com> ---
Hello Kenneth, I feel I have something to add:

> Note that the SKQP test is broken.  It's enabled dual source blend factors 
> (SRC1_COLOR etc.) but provided a shader that only writes one color output, when 
> it ought to write two colors.  For reference, the one that is hanging is the 
> fragment shader with the 'discard', which only outputs a single color

I have reported this hang some time ago in GL and in Vulkan:
https://bugs.freedesktop.org/show_bug.cgi?id=107088
https://bugs.freedesktop.org/show_bug.cgi?id=107306

(It looks like the case you are describing)

And made two patches respectively:
https://patchwork.freedesktop.org/series/45779/
https://patchwork.freedesktop.org/series/46931/

Hope this would help

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20181030/2d0357cf/attachment.html>


More information about the intel-3d-bugs mailing list