[Bug 105301] The big SKQP bug

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 30 18:24:15 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105301

--- Comment #27 from Dongseong Hwang <dongseong.hwang at intel.com> ---
#26 - oops I paste wrong fs. The problematic shader is as follow.

#version 320 es

#extension GL_EXT_blend_func_extended : require
precision mediump float;
out mediump vec4 sk_FragColor;
uniform lowp sampler2D uTextureSampler_0_Stage0;
in highp vec2 vTextureCoords_Stage0;
flat in highp int vTexIndex_Stage0;
in mediump vec4 vinColor_Stage0;
out mediump vec4 fsSecondaryColorOut;
void main() {
    mediump vec4 outputColor_Stage0;
    mediump vec4 outputCoverage_Stage0;
    {
        outputColor_Stage0 = vinColor_Stage0;
        mediump vec4 texColor;
        {
            texColor = texture(uTextureSampler_0_Stage0,
vTextureCoords_Stage0);
        }
        outputCoverage_Stage0 = texColor;
    }
    {
        outputCoverage_Stage0.w = max(max(outputCoverage_Stage0.x,
outputCoverage_Stage0.y), outputCoverage_Stage0.z);
        fsSecondaryColorOut = outputColor_Stage0.w * outputCoverage_Stage0;
        sk_FragColor = outputColor_Stage0 * outputCoverage_Stage0;
    }
}

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