[Bug 107926] [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 30 19:32:42 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=107926

--- Comment #29 from Darius Spitznagel <d.spitznagel at goodbytez.de> ---
Yes, I'm on 64bit Debian Stretch.

darius at pc1:~$ glxinfo | grep string
server glx vendor string: SGI
server glx version string: 1.4
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Iris Pro 6200 (Broadwell GT3e) 
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.3.0-devel
(git-8676af12c8)
OpenGL core profile shading language version string: 4.50
OpenGL version string: 3.0 Mesa 18.3.0-devel (git-8676af12c8)
OpenGL shading language version string: 1.30
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 18.3.0-devel
(git-8676af12c8)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10

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