[Bug 110295] DiRT 4 has rendering problems

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Apr 1 16:11:47 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=110295

--- Comment #2 from Denis <denys.kostin at globallogic.com> ---
Comment on attachment 143835
  --> https://bugs.freedesktop.org/attachment.cgi?id=143835
fix_flicker_workaround

>diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
>index e5daf8b037d..2fc73435161 100644
>--- a/src/intel/vulkan/genX_cmd_buffer.c
>+++ b/src/intel/vulkan/genX_cmd_buffer.c
>@@ -2771,6 +2771,7 @@ genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
>    if (cmd_buffer->state.descriptors_dirty)
>       dirty = flush_descriptor_sets(cmd_buffer);
> 
>+   cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS;
>    if (dirty || cmd_buffer->state.push_constants_dirty) {
>       /* Because we're pushing UBOs, we have to push whenever either
>        * descriptors or push constants is dirty.

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