[Bug 109057] texelFetch from GL_TEXTURE_2D_MULTISAMPLE with integer format fails
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Apr 5 00:32:27 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=109057
Timothy Arceri <t_arceri at yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #6 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Should be fixed by:
commit a113a42e7369a4e43a1db1c9a7a35a3f7175615e
Author: Illia Iorin <illia.iorin at globallogic.com>
Date: Thu Feb 28 12:33:50 2019 +0200
mesa/main: Fix multisample texture initialize
Sampler of Multisample textures wasn't initialized correct. So when
texture object created as multisample its sampler is initialized in a
individual case. We change the initial state of TEXTURE_MIN_FILTER and
TEXTURE_MAG_FILTER to NEAREST.
These changes are approved by KhronosGroup.
https://github.com/KhronosGroup/OpenGL-API/issues/45
Signed-off-by: Sergii Romantsov <sergii.romantsov at globallogic.com>
Signed-off-by: Illia Iorin <illia.iorin at globallogic.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109057
Illia can you please update the piglit test as per the review comments. Thanks.
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