[Bug 109057] texelFetch from GL_TEXTURE_2D_MULTISAMPLE with integer format fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Apr 5 00:32:27 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=109057

Timothy Arceri <t_arceri at yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #6 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Should be fixed by:

commit a113a42e7369a4e43a1db1c9a7a35a3f7175615e
Author: Illia Iorin <illia.iorin at globallogic.com>
Date:   Thu Feb 28 12:33:50 2019 +0200

    mesa/main: Fix multisample texture initialize

    Sampler of Multisample textures wasn't initialized correct. So when
    texture object created as  multisample its sampler is initialized in a
    individual case. We change the initial state of TEXTURE_MIN_FILTER and
    TEXTURE_MAG_FILTER to NEAREST.
    These changes are approved by KhronosGroup.
    https://github.com/KhronosGroup/OpenGL-API/issues/45

    Signed-off-by: Sergii Romantsov <sergii.romantsov at globallogic.com>
    Signed-off-by: Illia Iorin <illia.iorin at globallogic.com>
    Reviewed-by: Eric Anholt <eric at anholt.net>
    Reviewed-by: Marek Olšák <marek.olsak at amd.com>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109057

Illia can you please update the piglit test as per the review comments. Thanks.

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