[Bug 110353] weird colors seen in valley

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Apr 19 04:53:33 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=110353

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #8 from Kenneth Graunke <kenneth at whitecape.org> ---
Fixed by

commit a913fbf124e201a8bf53fe8385619a71a6e9594b
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Thu Apr 18 14:35:26 2019 -0700

    iris: Be less aggressive at postdraw work skipping

    We empty the cache sets when flushing the batch, at which point we need
    to add any framebuffer related BOs even though the bindings haven't
    changed.  So, we now do the cache set tracking unconditionally.

    For now, we continue skipping resolve work based on the same conditions
    in the predraw functions - the thinking is if we didn't trigger
    resolves, there's nothing to update here.  Time will tell if this works.

    Partly reverts commit 365886ebe1a54f893b688b457553eead6aa572ea, and
    fixes Unigine Valley rendering on Gen9+.  Drops drawoverhead scores
    by about 10-12%.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110353


We do still need to implement dual color blend by location.

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