[Bug 109533] Unreal Engine 4 - SIGSEGV

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Feb 3 12:11:21 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=109533

--- Comment #2 from mrchebik at yandex.ru ---
Thanks for the response. Launched with validation:

(null)(ERROR / SPEC): msgNum: 38 - No active render pass found at draw-time in
Pipeline (0x795)!
    Objects: 1
       [0] 0x795, type: 19, name: (null)
Validation(ERROR): msg_code: 38: Object: 0x795 (Type = 19) | No active render
pass found at draw-time in Pipeline (0x795)!
(null)(ERROR / SPEC): msgNum: 438304791 - vkCmdDraw(): This call must be issued
inside an active render pass. The spec valid usage text states 'This command
must only be called inside of a render pass instance'
(https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VUID-vkCmdDraw-renderpass)
    Objects: 1
       [0] 0x2362da0, type: 6, name: (null)
Validation(ERROR): msg_code: 438304791: Object: 0x2362da0 (Type = 6) |
vkCmdDraw(): This call must be issued inside an active render pass. The spec
valid usage text states 'This command must only be called inside of a render
pass instance'
(https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VUID-vkCmdDraw-renderpass)
Signal 11 caught.





Full log: https://pastebin.com/MK6r5KgK

Later, I will try to install mesa from gitlab with debug flag.
Also, I can see how this window sometimes flickers (with a black frame).

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