[Bug 109601] [Regression] RuneLite GPU rendering broken on 18.3.x

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Feb 15 05:03:35 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=109601

Jason Ekstrand <jason at jlekstrand.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #12 from Jason Ekstrand <jason at jlekstrand.net> ---
Fixed in master by the following commit:

commit 367b0ede4d9115aba772d6e46ec73642761f7ff6 (public/master)
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date:   Mon Feb 11 22:39:45 2019 -0600

    intel/fs: Bail in optimize_extract_to_float if we have modifiers

    This fixes a bug in runscape where we were optimizing x >> 16 to an
    extract and then negating and converting to float.  The NIR to fs pass
    was dropping the negate on the floor breaking a geometry shader and
    causing it to render nothing.

    Fixes: 1f862e923cb "i965/fs: Optimize float conversions of byte/word..."
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109601
    Tested-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
    Reviewed-by: Matt Turner <mattst88 at gmail.com>

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