[Bug 109601] [Regression] RuneLite GPU rendering broken on 18.3.x
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Feb 15 05:03:35 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=109601
Jason Ekstrand <jason at jlekstrand.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #12 from Jason Ekstrand <jason at jlekstrand.net> ---
Fixed in master by the following commit:
commit 367b0ede4d9115aba772d6e46ec73642761f7ff6 (public/master)
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Mon Feb 11 22:39:45 2019 -0600
intel/fs: Bail in optimize_extract_to_float if we have modifiers
This fixes a bug in runscape where we were optimizing x >> 16 to an
extract and then negating and converting to float. The NIR to fs pass
was dropping the negate on the floor breaking a geometry shader and
causing it to render nothing.
Fixes: 1f862e923cb "i965/fs: Optimize float conversions of byte/word..."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109601
Tested-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
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