[Bug 108820] [SKL] (recoverable) GPU hangs in benchmarks using compute shaders with drm-tip v4.20-rc kernels

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jan 10 15:35:21 UTC 2019


--- Comment #19 from Jakub Okoński <jakub at okonski.org> ---
It helps and I get reliable output, although I don't understand how the GLSL
caching option is relevant. I use vulkan without VkPipelineCache, and yet it is
being cached anyway?

I'm attaching new debug outputs, the diffs look pretty similar, but they now
use SIMD16 in both cases, with one more instruction in the failing shader.

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