[Bug 107842] "invariant" qualifier on outputs of GLSL ES fragment shader causes compilation error.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jan 11 02:04:53 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=107842
Timothy Arceri <t_arceri at yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #5 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Fixed by:
commit a2db6b4254462c62fe60dcc62645da6901986690
Author: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
Date: Wed Sep 5 15:26:48 2018 +0300
glsl: Make invariant outputs in ES fragment shader not to cause error
In all GLSL ES versions output variables in fragment shader are allowed
to be invariant.
From Section 4.6.1 ("The Invariant Qualifier") GLSL ES 1.00 spec:
"Only the following variables may be declared as invariant:
...
- Built-in special variables output from the fragment shader."
From Section 4.6.1 ("The Invariant Qualifier") GLSL ES 3.00 spec:
"Only variables output from a shader can be candidates for invariance."
Signed-off-by: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107842
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