[Bug 111083] Crash happens when drawArrays after calling continuously glTexImage3D many times

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jul 9 06:44:01 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=111083

--- Comment #10 from Kenneth Graunke <kenneth at whitecape.org> ---
(In reply to xinghua from comment #9)
> Does It mean that 19.0.x is not very stable? I think this bug is very
> critical, many paths could run to crash situation.

One issue in a pathological test case is hardly an indicator of driver quality.
 Backporting bug fixes for unit tests isn't critical - fixing bugs hit by
actual end user applications is critical.  Unless there's some real application
running into trouble here, I wouldn't bother making an extra point release for
an EOL'd release series.

We had this bug for probably 10 years and nobody noticed until this new unit
test suite came along, so I'm not really convinced that it's critical. 
ChromeOS also usually tracks master (and certainly wouldn't be staying on an
old 19.0.x release), so it shouldn't matter much for them.

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