[Bug 111170] comparison between same depths from glClearDepthf and fragment depth will fail

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jul 19 10:19:45 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=111170

--- Comment #1 from Sergii Romantsov <sergii.romantsov at gmail.com> ---
Seems that is duplicate of https://bugs.freedesktop.org/show_bug.cgi?id=111113

Initial fix: https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1329

Now thinking about extended test and, probably, better solution.

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