[Bug 108662] [DXVK] Elite Dangerous crash when loading shaders

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Jul 20 15:40:36 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=108662

--- Comment #24 from leozinho29_eu at hotmail.com ---
Created attachment 144831
  --> https://bugs.freedesktop.org/attachment.cgi?id=144831&action=edit
Logs and apitrace

Now that the bug 111152 was fixed, Elite Dangerous on Intel HD Graphics 520
seem to have only three problems currently: a strange effect with dust
particles (which happens on Windows too, apitrace coming on a new report), some
blinking elements from bug 110295 and this crash on shader compilation when
opening Horizons. The base game is working.

The attached file contains the relevant logs and the apitrace of the game
loading. Replaying the apitrace, the shader loading seems to work as it would
work in-game, including the crash at 19% from the planet generation system. On
my computer with Mesa 19.2.0-devel (git-d31d25f634), the shader loading takes
around 20 minutes.

Is there some additional file/log I could obtain to help identifying the
problem?

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