[Bug 111263] [g965] gpu hang on uniform-update.shader_test
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jul 30 22:51:52 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111263
Bug ID: 111263
Summary: [g965] gpu hang on uniform-update.shader_test
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Keywords: bisected, regression
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
Assignee: jason at jlekstrand.net
Reporter: mark.a.janes at intel.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
Created attachment 144915
--> https://bugs.freedesktop.org/attachment.cgi?id=144915&action=edit
card0 error state
Bisected to:
4bb6e6817ec5d627d58e499ca09f1f40641a1acd
Author: Jason Ekstrand <jason at jlekstrand.net>
intel: Use a system value for gl_FragCoord
It's kind-of an anomaly that the Intel drivers are still treating
gl_FragCoord as an input. It also makes zero sense because we have to
special-case it in the back-end.
Because ANV is the only user of nir_lower_wpos_center, we go ahead and
just update it to look for nir_intrinsic_load_frag_coord as part of this
patch.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
On g965, you can reproduce with:
PIGLIT_PLATFORM=gbm /tmp/build_root/m64/lib/piglit/bin/shader_runner
/tmp/build_root/m64/lib/piglit/tests/spec/glsl-1.10/execution/uniform-update.shader_test
-auto -fbo
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