[Bug 110825] valgrind invalid reads when spilling

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jun 5 05:35:50 UTC 2019


Tapani Pälli <lemody at gmail.com> changed:

           What    |Removed                     |Added
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #4 from Tapani Pälli <lemody at gmail.com> ---
commit a84de3fb7c1198f7cbd3b20a4231c14a7010f97f
Author: Jason Ekstrand <jason at jlekstrand.net>
Date:   Mon Jun 3 17:09:12 2019 -0500

    intel/fs: Skip registers faster when setting spill costs

    This might be slightly faster since we're doing one read rather than
    two before we decide to skip.  The more important reason, however, is
    because no_spill prevents us from re-spilling spill registers.  In the
    new world in which we don't re-calculate liveness every spill, we may
    not have valid liveness for spill registers so we shouldn't even look
    their live ranges up.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110825
    Fixes: e99081e76d4 "intel/fs/ra: Spill without destroying the..."
    Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira at intel.com>
    Tested-by: Tapani Pälli <tapani.palli at intel.com>

You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20190605/97ed1fba/attachment.html>

More information about the intel-3d-bugs mailing list