[Bug 110953] Adding a redundant single-iteration do-while loop causes different image to be rendered

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jun 20 22:19:44 UTC 2019


--- Comment #4 from Ian Romanick <idr at freedesktop.org> ---
(In reply to Ian Romanick from comment #3)
> Setting debug = true in do_common_optimization
> (src/compiler/glsl/glsl_parser_extras.cpp), it seems the bad code appears in
> do_dead_code_unlinked.

Scratch that.  It is unroll_loops, but unroll_loops doesn't log its progress
the way the other optimization passes do.

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