[Bug 110953] Adding a redundant single-iteration do-while loop causes different image to be rendered

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jun 20 22:19:44 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=110953

--- Comment #4 from Ian Romanick <idr at freedesktop.org> ---
(In reply to Ian Romanick from comment #3)
> Setting debug = true in do_common_optimization
> (src/compiler/glsl/glsl_parser_extras.cpp), it seems the bad code appears in
> do_dead_code_unlinked.

Scratch that.  It is unroll_loops, but unroll_loops doesn't log its progress
the way the other optimization passes do.

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20190620/66fe14d7/attachment.html>


More information about the intel-3d-bugs mailing list