[Bug 97229] [IVB] Vkquake segment fault when change resolution in the menu

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri May 31 08:48:11 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=97229

--- Comment #7 from Paul <qamonstergl at gmail.com> ---
Hi guys
I've tested the issue on the latest master version of the game and of the Mesa
- all looks good.
As I understand, crashes caused by changing video options were resolved on the
game side via this commit - 
commit aedf275d709980220616581aaba4e0ced101b832
Author: Ricardo Garcia <47594367+rg3igalia at users.noreply.github.com>
Date: Sat May 11 22:32:24 2019 +0200

Fix MSAA Intel crash (#163)

* Use actual image usage flags when querying format properties

When deciding whether to activate FSAA or not and the number of
supported samples, call vkGetPhysicalDeviceImageFormatProperties with
the actual image usage flags that will be used later to create the
image.

This fixes a crash with Intel under mesa master as of the time this
commit is being created because Intel does not support supersampling for
images with VK_IMAGE_USAGE_STORAGE_BIT.

The game isn't crashed at making screenshots.
Flickers in the game are also absent for now.
Feel free to reopen the issue, if you find any related problem.

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