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<body><span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [HSW] Unreal Atlantis demo - occasional corruption"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93357">bug 93357</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
</td>
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [HSW] Unreal Atlantis demo - occasional corruption"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93357#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [HSW] Unreal Atlantis demo - occasional corruption"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93357">bug 93357</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>This appears to be fixed by
commit 0aa4f99f562a05880a779707cbcd46be459863bf
Author: Francisco Jerez <<a href="mailto:currojerez@riseup.net">currojerez@riseup.net</a>>
Date: Thu Jan 14 11:22:46 2016 -0800
i965: Fix cache pollution race during L3 partitioning set-up.
We need to split the stalling flush from the RO cache invalidation
into a different PIPE_CONTROL command to make sure that the top of the
pipe invalidation happens after any previous rendering is complete.
Otherwise it's possible for previous rendering to pollute the L3 cache
in the short window of time between RO invalidation and the completion
of the stalling flush. Fixes rendering artifacts on Unigine Heaven,
Metro Last Light Redux and Metro 2033 Redux.
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [BISECTED, HSW] Rendering issue in Heaven (and other benchmarks)"
href="show_bug.cgi?id=93540">https://bugs.freedesktop.org/show_bug.cgi?id=93540</a>
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - Strange green flashes with "Metro: Last Light Redux" + "Metro 2033 Redux" with Intel Mesa driver"
href="show_bug.cgi?id=93599">https://bugs.freedesktop.org/show_bug.cgi?id=93599</a>
Tested-by: Darius Spitznagel <<a href="mailto:d.spitznagel@goodbytez.de">d.spitznagel@goodbytez.de</a>>
Tested-by: Martin Peres <<a href="mailto:martin.peres@linux.intel.com">martin.peres@linux.intel.com</a>>
Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>></pre>
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