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    <body><span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [HSW] Unreal Atlantis demo - occasional corruption"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93357">bug 93357</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [HSW] Unreal Atlantis demo - occasional corruption"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93357#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [HSW] Unreal Atlantis demo - occasional corruption"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93357">bug 93357</a>
              from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
        <pre>This appears to be fixed by

commit 0aa4f99f562a05880a779707cbcd46be459863bf
Author: Francisco Jerez <<a href="mailto:currojerez@riseup.net">currojerez@riseup.net</a>>
Date:   Thu Jan 14 11:22:46 2016 -0800

    i965: Fix cache pollution race during L3 partitioning set-up.

    We need to split the stalling flush from the RO cache invalidation
    into a different PIPE_CONTROL command to make sure that the top of the
    pipe invalidation happens after any previous rendering is complete.
    Otherwise it's possible for previous rendering to pollute the L3 cache
    in the short window of time between RO invalidation and the completion
    of the stalling flush.  Fixes rendering artifacts on Unigine Heaven,
    Metro Last Light Redux and Metro 2033 Redux.

    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [BISECTED, HSW] Rendering issue in Heaven (and other benchmarks)"
   href="show_bug.cgi?id=93540">https://bugs.freedesktop.org/show_bug.cgi?id=93540</a>
    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED DUPLICATE - Strange green flashes with "Metro: Last Light Redux" + "Metro 2033 Redux" with Intel Mesa driver"
   href="show_bug.cgi?id=93599">https://bugs.freedesktop.org/show_bug.cgi?id=93599</a>
    Tested-by: Darius Spitznagel <<a href="mailto:d.spitznagel@goodbytez.de">d.spitznagel@goodbytez.de</a>>
    Tested-by: Martin Peres <<a href="mailto:martin.peres@linux.intel.com">martin.peres@linux.intel.com</a>>
    Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>></pre>
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