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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW] compute shader shared var + atomic op = fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94081#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW] compute shader shared var + atomic op = fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94081">bug 94081</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>One additional observation: the (wrong) count of group 0 (after which it stops
comparing) is different every time - tends to cycle between a few different
values.
My suspicion is that there's something execmask-related going on. Right now we
always use 0xffff as the execmask arg for all the untyped surface
reads/writes/atomics, as supplied by fs_builder::sample_mask_reg(), but e.g.
the HSW prm has very difficult to understand explanation of how the exec mask
should be computed (page 832, Execution Masks). I wonder if data is being
picked up from threads that are logically "off".
The shader in question does a 4x4x4 grid of 3x2x1 blocks.</pre>
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