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      <base href="https://bugs.freedesktop.org/" />
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [regression] piglit.spec.ext_framebuffer_object.getteximage-formats init-by-clear-and-render"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94181">94181</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[regression] piglit.spec.ext_framebuffer_object.getteximage-formats init-by-clear-and-render
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>mark.a.janes@intel.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>This test began failing with the following output:

/tmp/build_root/m64/lib/piglit/bin/getteximage-formats init-by-clear-and-render
-auto -fbo
Using test set: Core formats
The textures will be initialized by rendering to them using glCear and
glDrawPixels.
getteximage-formats failure: format: 3, level 1 at pixel(369, 103)
 Expected (0.992157, 0.992157, 0.501961, 1.000000)
     Found (0.000000, 0.000000, 0.000000, 1.000000)
Tolerance (0.031250, 0.031250, 0.031250, 0.250000)
{many other pixel comparisons follow}

bisected commit:
36b7c0dad90e5b24c33d9e3a803bc3a02f49d84b
Author:     Topi Pohjolainen <<a href="mailto:topi.pohjolainen@intel.com">topi.pohjolainen@intel.com</a>>
Revert "i965: Restore vbo after color resolve during brw_try_draw_prims()"

This got pushed accidentally in the first place but wasn't reverted
as it didn't regress piglit but instead fixed one newly introduced
test exercising a corner in case in i965 driver. However, saving and
restoring vertex buffer context is complicated and requires more
thought.

Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - UE4 Suntemple rendering errors"
   href="show_bug.cgi?id=94150">https://bugs.freedesktop.org/show_bug.cgi?id=94150</a>

Signed-off-by: Topi Pohjolainen <<a href="mailto:topi.pohjolainen@intel.com">topi.pohjolainen@intel.com</a>>
Reviewed-by: Tapani Palli <<a href="mailto:tapani.palli@intel.com">tapani.palli@intel.com</a>></pre>
        </div>
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