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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW] segfault in copy image when copying from cubemap to 2d"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94198#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW] segfault in copy image when copying from cubemap to 2d"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94198">bug 94198</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>My first guess would be that it's working on an incomplete texture and one of
the cube faces is missing. Either that, or it's just botching the silly cube
face -> gl_texture_image -> cube face conversion we have to do all over the
place. But I haven't looked at it in any sort of detail.</pre>
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