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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93840#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">bug 93840</a>
              from <span class="vcard"><a class="email" href="mailto:jljusten@gmail.com" title="Jordan Justen <jljusten@gmail.com>"> <span class="fn">Jordan Justen</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=121900" name="attach_121900" title="[PATCH] i965/fs: Allow spilling for SIMD16 compute shaders">attachment 121900</a> <a href="attachment.cgi?id=121900&action=edit" title="[PATCH] i965/fs: Allow spilling for SIMD16 compute shaders">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=93840&attachment=121900'>[review]</a>
[PATCH] i965/fs: Allow spilling for SIMD16 compute shaders

Does the attached patch help with the crash?

Note, the one compute shader program I looked at took
about 20 seconds to generate a program for, so startup
may take a while.

Additionally it had a fair amount of register spilling,
and therefore the performance may not be very good.</pre>
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