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        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - vkBindImageMemory doesn't take into account the offset when the image is used as a depth buffer"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94348">94348</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>vkBindImageMemory doesn't take into account the offset when the image is used as a depth buffer
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Vulkan/intel
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>bpeeluk@yahoo.co.uk
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>In cmd_buffer_emit_depth_stencil it is using image->depth_surface.offset but
only image->offset gets updated during vkBindImageMemory.

I bumped into this because I was lazily using a single allocation for both the
depth buffer and the color buffer in this project here:

<a href="https://github.com/bpeel/finvenkisto/tree/vulkan">https://github.com/bpeel/finvenkisto/tree/vulkan</a> (the vulkan branch of it)

The depth buffer ends up overlapping with the color buffer and it makes some
funky effects. If I change cmd_buffer_emit_depth_stencil to use image->offset
instead then it works, but I don't know if that's the correct solution.</pre>
        </div>
      </p>
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