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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Implement the invariant keyword"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94449">94449</a>
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<th>Summary</th>
<td>Implement the invariant keyword
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
</tr>
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<th>OS</th>
<td>All
</td>
</tr>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
</tr>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>glsl-compiler
</td>
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<th>Assignee</th>
<td>idr@freedesktop.org
</td>
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<th>Reporter</th>
<td>kenneth@whitecape.org
</td>
</tr>
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
</td>
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<th>Blocks</th>
<td>94448
</td>
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<p>
<div>
<pre>Mesa's GLSL compiler ignores the "invariant" keyword. This needs to be
implemented.
Some tests in dEQP-GLES3.functional.shaders.invariance.* currently fail because
of this. Some pass by luck. Handling "invariant" correctly should fix all of
these.</pre>
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