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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Implement the invariant keyword"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94449">94449</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Implement the invariant keyword
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>glsl-compiler
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>kenneth@whitecape.org
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Blocks</th>
          <td>94448
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Mesa's GLSL compiler ignores the "invariant" keyword.  This needs to be
implemented.

Some tests in dEQP-GLES3.functional.shaders.invariance.* currently fail because
of this.  Some pass by luck.  Handling "invariant" correctly should fix all of
these.</pre>
        </div>
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