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        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Too many temporary expressions in shader freeze glLinkProgram"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94477">94477</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Too many temporary expressions in shader freeze glLinkProgram
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>11.2
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>martina.kollarova@intel.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=122206" name="attach_122206" title="glxinfo output">attachment 122206</a> <a href="attachment.cgi?id=122206&action=edit" title="glxinfo output">[details]</a></span>
glxinfo output

This bug is causing a webgl conformance test in Chromium to freeze and time
out. <a href="https://bugs.chromium.org/p/chromium/issues/detail?id=593680">https://bugs.chromium.org/p/chromium/issues/detail?id=593680</a>

The shader contains something like:

  temp += 
      u_uniform +
      u_uniform -
      u_uniform /
      u_uniform *
      u_uniform +
      u_uniform -
      u_uniform /
      u_uniform *
      u_uniform +
      u_uniform -
      u_uniform ;

repeated 1000 times. It freezes forever (I waited 30 minutes) on glLinkProgram.
It doesn't freeze if it's repeated only ~100 times.
I created a small reproducer that uses approximately the same shaders as the
test in Chromium: <a href="https://github.com/mkollaro/opengl_snippets">https://github.com/mkollaro/opengl_snippets</a>, you can try it
out with:

mkdir build && cd build && cmake .. && make && ./bin/shader_freeze</pre>
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