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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP-GLES3.functional.negative_api.shader.compile_shader and delete_shader broken by Meta"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94485#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP-GLES3.functional.negative_api.shader.compile_shader and delete_shader broken by Meta"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94485">bug 94485</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>Actually, the problem is that compile_shader's first subtest assumes that no
shaders exist, i.e.
glCompileShader(9)
should return GL_INVALID_VALUE because 9 simply does not exist.
But because of Meta, it does exist - and the real bug is that applications can
observe and even alter these shaders. In the dEQP test sequence, it happens to
be a gl_shader_program, so we return GL_INVALID_OPERATION. But it could be a
shader, at which point we would return it.</pre>
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