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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Add FP64 support to the i965 shader backends"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92760#c65">Comment # 65</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Add FP64 support to the i965 shader backends"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92760">bug 92760</a>
              from <span class="vcard"><a class="email" href="mailto:itoral@igalia.com" title="Iago Toral <itoral@igalia.com>"> <span class="fn">Iago Toral</span></a>
</span></b>
        <pre><span class="quote">> fs_reg setup_imm_df(double v) {
>    vgrf<double> tmp;
>    tmp = retype(tmp, unsigned)

>    vgrf<double> v_low, v_high;
>    v_low = retype(tmp, unsigned)
>    v_high = retype(tmp, unsigned)

>    mov(v_low, brw_imm_ud(low32(v)));
>    mov(v_high, brw_imm_ud(high32(v)));</span >

Just to be clear, these two MOVs above move to both reg_offset 0 and reg_offset
1, so they write both SIMD registers allocated for both v_low and v_high.

<span class="quote">>    mov(stride(tmp, 2), stride(v_low, 2));
>    mov(stride(horiz_offset(tmp, 1), 2), stride(v_high, 2));

>    return retype(tmp, double)
> }</span ></pre>
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