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<base href="https://bugs.freedesktop.org/" />
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Gen8+] ES 3.1 Stencil texturing broken for 2DArray/Cubes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94713">94713</a>
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<th>Summary</th>
<td>[Gen8+] ES 3.1 Stencil texturing broken for 2DArray/Cubes
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>idr@freedesktop.org
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<th>Reporter</th>
<td>kenneth@whitecape.org
</td>
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<th>Blocks</th>
<td>94448
</td>
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<p>
<div>
<pre>dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_2d_array and
dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_cube both fail
on Broadwell. These tests simply create a stencil texture, then draw using a
shader that samples from it. Something about multi-layered textures breaks.
No crazy blitting or packed depth/stencil stuff is involved - we simply have a
S8 texture and rely on the sampler's W-tiling capabilities.</pre>
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