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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [Gen8+] ES 3.1 Stencil texturing broken for 2DArray/Cubes"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94713">94713</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[Gen8+] ES 3.1 Stencil texturing broken for 2DArray/Cubes
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>kenneth@whitecape.org
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Blocks</th>
          <td>94448
          </td>
        </tr></table>
      <p>
        <div>
        <pre>dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_2d_array and
dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_cube both fail
on Broadwell.  These tests simply create a stencil texture, then draw using a
shader that samples from it.  Something about multi-layered textures breaks.

No crazy blitting or packed depth/stencil stuff is involved - we simply have a
S8 texture and rely on the sampler's W-tiling capabilities.</pre>
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