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    <body><span class="vcard"><a class="email" href="mailto:x1f3o3x7x@googlemail.com" title="Jannik Vogel <x1f3o3x7x@googlemail.com>"> <span class="fn">Jannik Vogel</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94148">bug 94148</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">QA Contact</td>
           <td>mesa-dev@lists.freedesktop.org
           </td>
           <td>intel-3d-bugs@lists.freedesktop.org
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Assignee</td>
           <td>mesa-dev@lists.freedesktop.org
           </td>
           <td>idr@freedesktop.org
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Component</td>
           <td>Mesa core
           </td>
           <td>Drivers/DRI/i965
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94148#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=94148">bug 94148</a>
              from <span class="vcard"><a class="email" href="mailto:x1f3o3x7x@googlemail.com" title="Jannik Vogel <x1f3o3x7x@googlemail.com>"> <span class="fn">Jannik Vogel</span></a>
</span></b>
        <pre>I'm on intel HD 4000, Mesa 11.1.2

I also get "API ERROR 23: GL_INVALID_FRAMEBUFFER_OPERATION in
glDrawArrays(incomplete framebuffer)" errors in glDrawArrays.

However, as soon as I add glCheckFramebufferStatus(GL_FRAMEBUFFER) before the
glDrawArrays the error is gone.

The problem does not exist with LIBGL_ALWAYS_SOFTWARE=1.
(with my own apitrace file which is too large to attach, I did not test it with
the file provided by Link Mauve)</pre>
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